Building interactive agents in video games

Notes

(1) Abramson, J., Ahuja, A., Barr, I., Brusse, A., Carnevale, F., Cassin, M., Chhaparia, R., Clark, S., Damoc, B., Dudzik, A. and Georgiev, P., 2020. Imitating interactive intelligence. ARXIV PREPRINT ARXIV: 2012.05672.

(2) Abramson, J., Ahuja, A., Brussee, A., Carnevale, F., Cassin, M., Fischer, F., Georgiev, P., Goldin, A., Harley, T. and Hill, F., 2021. Creating multimodal interactive agents with imitation and self -sufficient learning. ARXIV PREPRINT ARXIV: 2112.03763.

(3) Abramson, J., Ahuja, A., Carnevale, F., Georgiev, P., Goldin, A., Hung, A., Landon, J., Lillicrap, T., Muldal, A., Richards, B. and Santoro, A., 2022. ARXIV PREPRINT ARXIV: 2205.13274.

(4) Bai, Y., Jones, A., Ndousse, K., Askell, A., Chen, A., Dassarma, N., Drenin, D., Fort, S., Ganguli, D., Heighan, T. and Joseph, N., 2022. Training of a helpful and harmless assistant in learning. ARXIV PREPRINT ARXIV: 2204.05862.

(5) Christiano, PF, Leike, J., Brown, T., Martic, M., Legg, S. and Amodei, D., 2017. Deep learning of strengthening from human preferences. Progress in neural information processing systemsIN 30.

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